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"Games and game-like elements have begun to invade the real world. Gamification, defined as the use of game
mechanics, dynamics, and frameworks to promote desired behaviors."[1] The Net generation likes to have the freedom to use technology the way they want to. Freedom is practically a necessity to the net generation in what games they can play.
  1. ^ Lee, Joey J. "Gamification in Education: What, How, Why Bother?" Weblog post. N.p., n.d. Web. 04 Mar. 2013.